![]() Use triplanar mapping – Ignores the object's default UV mapping and assigns one with U and V axes parallel to the nearest object-space axes. This can be useful for speeding up the rendering, especially when the transparency produces little or no effect. With this tool you can check the UV mapping before starting a lengthy render.ĭisable transparency – Disables transparency for materials that store such information. Some scanned materials require very precise UV mapping. Note that this option is always considered enabled when rendering transparent materials.ĭetect Mapping Issues – Checks if the UV mapping has the necessary quality. This can be useful for objects like curtains. When disabled, the back-facing polygons appear black. By clicking on a point over a given object, the texture tiling is modified so that the texture is the correct size for the clicked point.Ģ-Sided – Forces the back-facing polygons to be shaded in the same way as the front-facing ones. vrscan file stores information about the physical size of the scanned sample. This only works with the DirectX viewports.Īdjust UV tiling to an object – The. Viewport UV borders – Displays the borders of the material tile in the viewport on the objects that have the material applied. ![]() File – The file name with the data for the scanned material usually has a.
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